Time Crisis 2
Bonus Points
There are many structures you can hit during the game to earn bonus points.
Here are the following structures available for bonus:
Stage 1 Area 1:
A) Gasoline tanker after shoot-out in restaurant. Either Robert or Keith may
destroy it. Total bonus +10000
Stage 1 Area 2:
A) When chasing the fleeing boss, shoot his hat off (shoot slightly above
his head) four times to enter an alley before fighting the tank. This alley
is filled with numerous bonus men.
Stage 2 Area 1:
A) Moving platform near train station.
If shooting at the bottom shoot at platform at the bottom at the extreme top
left. If shooting up at the 2nd floor, shoot the connector. Total bonus, +10000
B) Barrels at the train station.
Two are available for destruction, but only one can be destroyed for a total
of +5000 bonus. However, it is possible to hit both for a +10000 total bonus.
To do this, shoot the right barrel twice and the left barrel three times.
Afterwards, instantly point and shoot the right barrel for the double bonus.
Enemy Descriptions and Liabilities
During your game, many enemies will attack you as you move up into the last
past. They will also become more skilled and accurate as you move up. Here
are the accuracy info and liabilities for each TC2 unit.
Accuracy ranking (1st=best acc. last= worst):
1. Bosses (Excluding Jacob)
2. Marksman soldier (Red suit)
3. Soldier Sage RPG
4. Soldier Grenadier
5. Soldier Machine Gunner and Jacob
6. Soldier Commander (White suit)
7. Soldier knifeman
8. Soldier frogman/aqua soldier
9. Regular soldier (Blue suit)
10. Bonus soldier (Orange suit)
Abiotic enemies
1. Satellite
2. Tanks
3. Turret/Vulcan/missile launcher
4. Helicopters
Profiles:
Marksman - These are probably the ones that may do most of the damage
in the game. As soon as they appear they get a "dead-eye" shot toward
you. Get to know their locations and shoot them as soon as you spot them.
Or you may assure yourself and duck, then shoot them(and maybe have a few
laughs)
Soldiers (RPG, Mac. gunner, Grenadier) - Not as quick as the marksman,
but effective if they stand out there shooting you as they increase their
odds of hitting you. As soon as these are spotted, SHUT EM' DOWN. Especially
the marching gunners, who are able to send a "dead-eye" shot in
less than a second.
Misc Soldiers (Knifeman, aqua, regular, commander etc.) - These are
the ones which hardly lay a finger on you. But, you must know that they still
have a chance in busting a cap in your hole. Shoot them as soon as you find
them. Kill the strongest unit out there before turning to fight the others.
Abiotic enemies - Always concentrate all firepower on them if necessary.
Helicopters won't stand around attacking you in the first parts of the game.
But they'll get to screw with you later in stage 3. As for tanks, shoot them
down and take out any interfering soldiers. Same thing goes for turrets etc.
Bonus men - Yawn.... wait a minute, 5000 a kill? These are the worst
shooters in the game. But are good for an extra 5000 pts. or more. AND they
can run and escape like mice. Try shooting them in the head and upper body
to grab additional points. Get them as soon as you see them as these guys
are rookies and are some major scaredy cats :)
Free Shots
For free practice sessions, pick up the light gun and begin shooting at the
title screen -- the one that says "Time Crisis 2"!
Gun Calibration
Before inserting the last token, hold the trigger and step on the pedal. Insert
the last token and you can calibrate your gun after choosing either solo or
teamwork. There will be a sign below the solo category if this works.
Hard Mode
There is a way to make the game harder. In the first stage, look to the left.
There is a rack of bottles. If you shoot enough, the game will have MUCH more
sharp shooters. It may seem useless until the train level - you'll notice
that in one section all the guys are ORANGE (harder)!
Time Attack Mode
To enter Time Attack Mode, hold A, B, C, and D buttons down then press Start
to begin the game.